The Steam Controller continues to be a thing that is not very comfortable for a great deal of people, but that hits simply the ideal spot for modification addicts. Valve’s regularly updated it considering that launch, and now it’s gotten one of its most ambitious updates yet.
Activators, presently offered on the controller’s beta customer, allow you to tailor specific button presses. Here’s how they work:
“Activators sit in between inputs (such as a button on the controller) and binding outputs (such as a keypress). They manage how the input is developed into output and supply a number of settings to control this. Some basic examples are long press, double press, binding cycling, toggles, and hold-ups.”
“There is no limit to the variety of activators that can be put on a single input, so a button can have a typical press, a long press, and a double tap on a single button, each shooting off various actions in a video game.”
So you could, for instancefor example, set a single tap and hold for running and a double tap and hold for running on the same button. Or you could go big with it, per Valve examples like toggling into a whole various control set while holding a button, and releasing to go back to a normal control set. And once again, you can do this kind of thing with every button, without any limit to the variety of activators on a single input.